Voodoo2 Technical Specifications

   Hardware
   
   * Total of 8MB or 12MB high-performance DRAM

   * 12MB model arranged in a 4MB frame buffer and two 4MB
      texture stores

   * 8MB model arranged in a 4MB frame buffer and two 2MB       
      texture stores

   * 1 Pixelfx² and 2 Texelfx² processors

   * 192-bit, multi-way interleaved memory interface providing 
     2.2G/second total bandwidth

   * Can be connected to a second card for 2x performance     

   Performance
   
   * Effective 180 million two-texture, bilinear-filtered, MIP mapped
     texel/second fill rate
   
   * 360 million two-texture, bilinear-filtered, MIP mapped texels per
      second in dual-board configuration
   
   
3D Rendering

   * 16-bit integer and floating point Z-buffering with biasing
   
   * Full hardware setup of triangle parameters
       
   * Support for multi-triangle strips and fans
   
   * Transparency and chroma-key support with dedicated color mask
   
   * Alpha blending on source and destination pixels
   
   * Sub-pixel and sub-texel correction to 0.4x0.4 resolution
   
   * 24-bit color scaling to native 16-bit RGB buffer using 4x4 or 2x2
      ordered dither matrix
   
   * Per-pixel and per-vertex atmospheric fog and haze effects
      simultaneous with alpha blending
   
   * Polygon edge anti-aliasing
     
   * First PC-based 3D game accelerator with single-pass trilinear filtering
   
   * True, divide-per-pixel perspective correction
   
   * True, per-pixel level-of-detail MIP mapping, with biasing and clamping

   * Texture compositing for multi-texture special effects
   
   * Support for 14 texture map formats
                                                         

                       
                                   Voodoo2 Card Reviews