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Hardware * Total of 8MB or 12MB high-performance DRAM
* 12MB model arranged in a 4MB frame buffer and two 4MB texture stores
* 8MB model arranged in a 4MB frame buffer and two 2MB texture stores
* 1 Pixelfx² and 2 Texelfx² processors
* 192-bit, multi-way interleaved memory interface providing 2.2G/second total bandwidth
* Can be connected to a second card for 2x performance
Performance * Effective 180 million two-texture, bilinear-filtered, MIP mapped texel/second fill rate * 360 million two-texture, bilinear-filtered, MIP mapped texels per second in dual-board configuration 3D Rendering
* 16-bit integer and floating point Z-buffering with biasing * Full hardware setup of triangle parameters * Support for multi-triangle strips and fans * Transparency and chroma-key support with dedicated color mask * Alpha blending on source and destination pixels * Sub-pixel and sub-texel correction to 0.4x0.4 resolution * 24-bit color scaling to native 16-bit RGB buffer using 4x4 or 2x2 ordered dither matrix * Per-pixel and per-vertex atmospheric fog and haze effects simultaneous with alpha blending * Polygon edge anti-aliasing * First PC-based 3D game accelerator with single-pass trilinear filtering * True, divide-per-pixel perspective correction * True, per-pixel level-of-detail MIP mapping, with biasing and clamping
* Texture compositing for multi-texture special effects * Support for 14 texture map formats
Voodoo2 Card Reviews
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